Blue Archive Definitive Edition v5
by archlyris · 25.7k installs
by archlyris · 25.7k installs
by hatstore · 21.9k installs
by Moga · 19.4k installs
by FingaMiro · 18.8k installs
by hatstore · 6.4k installs
by Valfren · 4.5k installs
by rorotea · 4.2k installs
by rorotea · 3.5k installs
by Goro · 3.0k installs
by Blaster · 2.8k installs
by Valfren · 2.3k installs
by archlyris · 1.6k installs
by retardead · 1.5k installs
by 1gem1 · 1.1k installs
by Aropatnik · 1.1k installs
by Aropatnik · 929 installs
by yigitvercetti · 842 installs
by Zamius · 790 installs
by hatstore · 641 installs
by Goro · 510 installs
Chud finds the running League client by itself and connects over the local League client API — nothing to configure.
Search for Vayne and click install on any skin. No accounts, no manual files.
Your install shows up automatically on Vayne’s “Your mods” row in champ select.
Lock in Vayne, open the Skins grid, and pick the mod you installed.
Custom skins are against Riot's ToS. Chud has no ranked-mode lockout and runs heuristic ModScan checks before Library installation, but that isn't the same as ban-proof — nothing is. Full honest answer in the FAQ.
Often, yes — every League patch can change the game files mods target, so skins commonly break until the patcher and the mod itself catch up. Chud re-checks League Toolkit's patcher daily; if you are coming from CSLOL Manager, the error-by-error guide covers the rest.
Yes. Library mods are standard .fantome packages, the same format CSLOL Manager and LTK Manager install, and Chud applies them with League Toolkit's patcher. File locations and formats are in the docs, and the tools are compared in CSLOL Manager alternatives.