Riot Skin Disabler (NoSkin)
by Moga · 19.4k installs
by Moga · 19.4k installs
by BeardedShepherd · 12.8k installs
by RuneforgeRecoveryTeam · 11.3k installs
by RuneforgeRecoveryTeam · 7.1k installs
by yigitvercetti · 3.7k installs
by Jioubin · 3.3k installs
by budlibu500 · 2.9k installs
by PoonNotaniShisui · 2.7k installs
by archlyris · 2.6k installs
by LordksOP · 2.5k installs
by yigitvercetti · 2.3k installs
by YoutZo · 1.9k installs
by PoonNotaniShisui · 1.5k installs
by Snorr · 1.1k installs
by Aropatnik · 1.1k installs
by Segil_Mansay · 1.0k installs
by Aropatnik · 1.0k installs
by menellove · 973 installs
by Aropatnik · 929 installs
by mojkqueira · 891 installs
by mojkqueira · 848 installs
by Radahn · 707 installs
by davex · 586 installs
by Aropatnik · 576 installs
by Jioubin · 287 installs
by ElPibeFixer · 276 installs
Chud finds the running League client by itself and connects over the local League client API — nothing to configure.
Search for Gangplank and click install on any skin. No accounts, no manual files.
Your install shows up automatically on Gangplank’s “Your mods” row in champ select.
Lock in Gangplank, open the Skins grid, and pick the mod you installed.
Custom skins are against Riot's ToS. Chud has no ranked-mode lockout and runs heuristic ModScan checks before Library installation, but that isn't the same as ban-proof — nothing is. Full honest answer in the FAQ.
Often, yes — every League patch can change the game files mods target, so skins commonly break until the patcher and the mod itself catch up. Chud re-checks League Toolkit's patcher daily; if you are coming from CSLOL Manager, the error-by-error guide covers the rest.
Yes. Library mods are standard .fantome packages, the same format CSLOL Manager and LTK Manager install, and Chud applies them with League Toolkit's patcher. File locations and formats are in the docs, and the tools are compared in CSLOL Manager alternatives.